How-I-fixed-it:
Setting the r.SkinCache.CompileShaders=False in the DefaultEngine.ini (project location\config) made the editor start again.
Discussion in the unreal forum:
This blog is about problems i encountered in everyday life and how i fixed them or worked around them. Sometimes i also just post things to let people out there know about something i think it might be of interest for others than me....
Thx. I was hopeful this would work in 4.26 as well but now UE requires skincache to be enabled to launch RT projects. It crashes if set to False now. Having to wait many hours for the RT shaders to compile to get past the 39%. Just thought I'd mention it for folks who stumble across this.
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